FF7 Remake Part 2 Should Change Up Random Encounters To keep this feature convenient, developers could also add a fast-travel option that lets players instantly return to the nearest campsite or parking spot. Additionally, the main characters in FFXV would recover health and level up after camping for the night or checking into hotels, which would net players various bonuses depending on the food they cooked and the activities they got up to.įinal Fantasy VII Remake Part 2’s gameplay could easily adapt the travel mechanics of Final Fantasy XV to its own open world by adding one major twist: vehicles and campgrounds would be the spots where players change up their front-line party roster. The most “completely new” game in the Final Fantasy franchise, Final Fantasy XV, built a large portion of its gameplay around road trip-style travel, where the main cast of characters navigated the open world on foot, on Chocobos, then via car, then via flying car. How, though, will the developers of Final Fantasy VII Remake Part 2 port the the open world mechanics of a turn-based battle RPG over to real-time gameplay where monsters can’t just randomly pop up out of nowhere? Here are a few possibilities: FF7 Remake 2 Should Let Players Switch Rosters At Vehicles & Campsites Many have fond memories of the open world exploration in the original Final Fantasy 7, which gave players the freedom to encounter plot events, complete sub-quests, and recruit new party members at their own pace (or out of order). Final fantasy vii remake 2 how to#See also How To Get Keldeo Into Pokémon Sword & Shield After a climactic sequences where Aerith is rescued from Shinra HQ, the game’s heroes venture out into the larger world, wandering across the continents of Gaia in search of renegade super-soldier Sephiroth. Much like in the first part of the original Final Fantasy 7, the gameplay of Final Fantasy 7 Remake Part 1 is very linear, with the main characters moving from zone to zone in the sprawling metropolis of Midgar and sabotaging the planet-corroding Mako Reactors of the immensely powerful Shinra Corporation. Will it be be like the open world travel in Final Fantasy XV, or will it take another form entirely? As anticipation builds for the Final Fantasy VII Remake Part 2, many are wondering how developers at Square Enix will adapt the open world travel and exploration iconic to the original FF7. You Are Reading : How FF7 Remake Part 2 Should Implement Open World ExplorationĪfter the spectacular climax of the Final Fantasy 7 Remake Part 1, the main heroes of the story – Cloud Strife, Barret Wallace, Tifa Lockhart, Aerith Gainsborough, and Red XII – escaped from the the dystopian metropolis of Midgar out into the larger world of Gaia. FF7 Remake Part 2 Should Let Players Summon Vehicles During Big FightsĪ look at the how Part 2 of the Final Fantasy 7 Remake can implement the open-world travel so iconic to the original Final Fantasy 7 RPG.FF7 Remake Part 2 Should Change Up Random Encounters.FF7 Remake 2 Should Let Players Switch Rosters At Vehicles & Campsites.How FF7 Remake Part 2 Should Implement Open World Exploration.
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