![]() The Gravity Kick is Kat’s go-to combat move, an air-dash that plants her foot solidly in whatever it’s pointed at, with more power the farther away she starts from her target. #Gravity rush fullThe challenges are basically mini-games to give each of Kat’s abilities a workout, from the Gravity Slide (zip along the ground at high speed) to the full range of combat abilities, especially the Gravity Kick. Fight waves of monsters, use the Stasis Field to move items around, and race in a number of different time trials. While the gems are generously scattered throughout the city, you’ll need more than what’s available to power up Kat’s abilities to their fullest, and the challenges provide a good reward for the effort. A red icon indicates the next story mission, blue word balloons are people you can chat with for a little exposition about how the next mission fits in with the city lore, and green or orange icons indicate challenges that aren’t central to the story but do reward you nicely on completion. The first map of the city looks fairly busy. There’s a lot more to Gravity Rush Remastered than chasing down every last giant crystal stashed on the walls, roofs, tunnels, and underpinnings of the city, of course, but it’s surprisingly hard to focus on getting to the next story mission or activity with all those purple gems decorating the place. Now imagine if Pacific City had floated in a void, was designed for pedestrian traffic rather than cars, had multiple layers including a giant network of huge girders acting as a foundation, and you could walk on any surface for as long as your gravity-warping powers hold out. Other than a few super-tricky areas, the challenge was about finding orbs rather than collecting them, and the search not only helped the player learn their way around a huge, multi-island map but was also actively fun, like you were a super-powered high-jumping pac-man. Hunting orbs all over Crackdown‘s Pacific City could easily become an obsession, and nothing derailed a mission faster than catching a glimpse of pulsing light in a section of town you’d somehow not explored quite so thoroughly as you’d thought. It’s a giant playground for a gravity-powered hero, with each neighborhood having multiple layers to explore and gems scattered everywhere in a fashion almost identical to Crackdown. It’s a refreshing change from the drama-laden, anti-heroic, or overly self-aware protagonists so many games feature, and she perfectly suits the fantastic city she lives in. Retrieving Hekseville’s lost boroughs and fighting the people who want to steal the Sacred Gems in its statues puts the town in more danger than is readily apparent, but fortunately Kat is a classically upbeat hero who actually likes helping people. Someone else is going to have to start putting the pieces back together, and seeing as Kat has the same powers as Raven but a far more helpful and perky personality, she’s going to have to become the hero despite her amnesia leaving her under-informed as to certain consequences of her actions. It seems lively enough at first glance but there are bits of it missing, its people are under attack by the shadowy Nevi, and its gravity-defying hero Raven seems to be pursuing her own agenda. Really, though, Kat co-stars with the city of Hekseville and its streets and architecture dominate every aspect of the game as much as Kat’s abilities do. In theory at least, the main character is the amnesiac Kat, who got hit with a bad case of narrative-cliche amnesia at the game’s start and is now coming to terms with the powers granted to her by her starry-cat companion Dusty while finding a place in the city. Gravity Rush Remastered is technically a game about running on walls and ceilings, flying through the air to deliver a face-stomp to menacing shadow beasts, and solving the mysteries of how this city ended up here in the first place and what is the nature of the threat attacking it. Free of the needs of strict urban planning and the practical necessities required to get thousands of people moving about in their daily lives, they can be created any which way so long as it ends up being interesting. ![]()
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