![]() The power gets dispersed if there are multiple targets within the area. If a normal attack is performed with the katana,the accuracy of the next skill used increases.ĭelivers a powerful blow to a small area. Slightly raises ATK and stability if a bow and a katana are equipped at the same time. The attack is enhanced further if MP is full.Īfter a certain number of normal attacks,they'll run out of bolts and normal attacks turn weaker for a certain period of time. Prepares 2 bowguns to enhance normal attack. The attack range is always the same, but the direction can be changed with the arrow keys when firing. If a piece option is not locked or selected, for example appearance, it will randomly select between the appearance of the two piece to be synthesized.A technique of shooting enemies while moving backward.Īttacks in a linear range and the target with the most HP that gets hit will be marked.Īttacks by firing a projectile that follows a parabolic path. You are able to see the preview of the changes you’ve made and Success Rate of the Synthesis before hitting the “Synthesize” button. As only crafted equipment can only be traded or sold for Weapon and Armors, you’ll be sell the appearance an untradable piece by synthesizing it with even a cheap crafted one for the sake of being able to trade. This feature is useful for selling costumes or piece appearances. Next off, you will select which piece status will retain. Dyes A, B, and C refers to the parts of your piece with respect to its part.Įach dye selection will consume 1pt of the limit. If one or two of your piece, you are able to select either or one. Selection of piece appearance will consume 1pt from the Synthesis limit we talked about in the previous section.Īfter choosing your preferred piece appearance, you’ll be lead to the page to dye your piece. Since my Proficiency Level is only LVL150, I’m only able to do 4. The Synthesis limit will now take into factor in this section. For this example, I’ll choose my B*rney costume You’ll be asked which piece appearance will retain. As for example, Dyes are quite expensive. Skills ~> EX Skills ~> Synthesize Equipmentįirst you’ll be prompted the two pieces to be combined:Only one piece will remain after customization and can no longer be retrieved, thus be careful on synthesizing.Or allocate more skill points to these skills while only allocating some to TECĪigh’t, to Synthesize your equipment, head to:.Thus, you may or may not maximize the level of each of these skills while having 255 TEC.The level of each of these skills determines the success rate of the customization. Can be unlocked when Level 40 is reached through Player ~> Status ~> Build Character The Technique increases the chance of success of your overall crafting, refining, and synthesis skills. Your Chance of success to customize the piece is determined by two factors. The limit increases for each 50 levels of your Proficiency. Your “Synthesis Proficiency” Level determines the customization limit you can do to your gear. The 2nd row lets you craft consumables and improve the success of crafting.ĭisregarding Process material skill, the 3rd row lets you to Synthesize your armor.Īgain depending on your max level, some skills here may still be locked.The 1st row focuses on the Alchemist Proficiency Level.The Skill TreeĪfter learning the skill, you will be greeted with this skill tree: While you can also do it in Synthesis Shops in towns, but it is VERY expensive. You will be able to learn up to different Tier of the Skill Tree depending on the Maximum Level you have on a character. Go to Sofya City Library and learn the “Alchemy” skill tree in the Others section: Customizing Gear Guide Learning the Skill! ![]()
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